Grandmaster of Alchemy Version 3.0

UPDATE: Cleaned and simplified the scripting and removed any alterations to the static cooking pot. (thanks to katnap for the bug report)



First off, all credit to Nanite for creating the underlying script where your actual alchemy skill above 100 gives benefits in making potions. His script is intact and all credit for its effects should go to him.

Second, thank you to Elys for the Uncapper making possible actual progression beyond 100 and allowing for high level characters to keep playing.

Lastly, credit to el_giacomo for the meshes and textures of apparati from his direnni's alchemy mod, used here for all the new alchemical instruments and to fourthgeek for the emerald dust and diamond dust textures reused here for raw glass and elemental salt.

DESCRIPTION:

This mod requires Elys' Uncapper to be installed and replaces Nanites Legendary Mastery. Do not use Nanites' mod at the same time as this mod has identical scripts and if his is loaded later it will overwrite this entire mod.

As you progress through the skill levels above 100 in alchemy, you will periodically receive quest messages telling you how to obtain/craft more powerful alchemical apparati. These allow the creation of much stronger potions. Eventually you can get the most powerful apparati possible in the CS.

Once the esp is activated, you will receive messages telling you what to do and who to talk to. If you have already passed 150 in alchemy skill, you will miss part of the mod. The only option to avoid this is to temporarily set your skill lower using the console and player.setav alchemy 149. You should receive a message soon thereafter telling you what to do.

I hope you enjoy the mod. I build it for my personal use but I suspect there are many other greennoses like myself out there who cannot help but pick every plant they see even if it leads them far from their current quest, and they will want to have the most powerful possible instruments to use as well.


WARNING:

In the final crafting stage, you will need to use a piece of Daedric armor or a weapon. Be sure that those item you DON'T want consumed in the process are not in your inventory. A convenient chest is located right next to the forge called Working Materials is empty and player owned; put all of your unenchanted daedric items into this chest before going forward with the last stage.


INSTALLATION:


Unzip the file and then drag the DATA folder into your Oblivion folder. Press yes to accept all overwrites.

In OBMM or the load screen, check Grandmaster of Oblivion.esp and then start the game.



SIDENOTE:


Unfortunately I was not able to get in touch with any of the persons thanked above to ask their permission to use the various meshes, textures, and scripts. If you are one of those persons and are unhappy about the use of your material in this mod please contact me on the elderscrolls.com forums, username Waldo and we can talk about it.


DISCLAIMER:

This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software.